![]() ![]() All of that rendered both my initial and subsequent sorties tense like my cock during its hourly sounding sessions. And even more chaos transpired due to the fact that I did not bother to hide bodies in some of the aforementioned areas - as a result, the guards I ran away from deviated from their normal patrol routes and started poking around the scenes of carnage I had caused perhaps an hour prior. This attracted three motherfuckers that I had not found/killed prior, forcing me to escape into areas that I had already deemed "cleared" - and I actually stumbled into one secret passage in the process of flight. For instance, after exploring a good portion of the starting building I used an explosive barrel to kill a small group of enemies. Now, the AI is kind of retarded (slow response time, like maybe double that of vanilla Deus Ex but I could be completely off just vibing here man you get me) but dynamic enough in their investigation/chase behavior to make no area feel entirely safe until I cleared out the entire level. Unlike in Thief, the map does not show your current position, so you have to use that friend Brian of ours who is quite helpful when we are not too busy drinking and masturbating our life away. Like Thief, there are documents to find that foreshadow dank lore and provide hints about the environment, as well as maps of the area to discover. ![]() You start in what appears to be a relatively linear area tutorial area but if you poke around it's actually a multi-level compound with many nooks, crannies, and hidden passages, and teeming with enemies (which, unlike in SS2, do not respawn). The real time grid inventory and only being able to save at phonographs are major tip-offs that SS2 inspired the game on a foundational level.ġst level is really good IMO, gave me the same vibe as playing Thief for the first time. At least on the Full Moon difficulty (highest available in the first EA release,) the power differential between the PC and the enemies seems pretty comparable to Thief - direct combat, unless you have the resources and proper set-up, is punished with swift lethality - but instead of incentivizing ghosting, the game does drip-feed resources such as weapons, ammo, explosive barrels, etc that allow you to eliminate every threat on the level provided you explore thoroughly and exercise an decent level of tactical and situational awareness. I think it can be most accurately described as having something like 60% Thief DNA and 40% System Shock 2 DNA. It's not exactly Thief, but it is far from being a casualized power fantasy rape simulator like Dishonored. Not sure why people are saying that it's nothing like Thief. ![]() I don't see how Thief looks boring given the variety its missions and everything has, the vertical and intricate design of indoor and outdoor areas, the light and dark play, the novel Steampunk setting taking you from slums to mansions to banks or natural scenery, the fantasy elements, maybe if you never played it and just googled a screenshot of a wall, lol.Your mom does it for the marketing purposes ahaĪnyway, took me 3.9 hours according to steam but I beatenered the demo and I believe found every secret. Duke Nukem 3D is better, to compare it with something else by a full studio and not one guy with some help. It's an immersive sim, not a balls to the wall metal Doom-like. Thinks they get defensive when they call him a tool. Insults people about their low standards hiding behind an imo. ![]() Now setting specific circumstances like only going by the most ancient of the game's videos in here when there's a ton more recent content out there (er, in here) showing, no, it doesn't look like a bad looking game of that era, it's a distinctly Looking Glass-esque aesthetic and could be mistaken for a (modern, with today's methods/tech) Thief 1/2 fan mission (character models are way more polished than most of those), just as DUSK was very Quake-like (and is still the best recent retro FPS by any standard). Click to expand.You don't have higher standards, you're just being a condescending little turd trying to hide behind the "imo" then dropping the standards bull, lol. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |